Blended Learning with stations rotations
Canvas is a free blended-learning platform developed for educational institutions that aim to simplify creating, distributing, and grading assignment that is Easy to use and update. The primary purpose of Canvas is a tool to nVisual and intuitive → Enhance communication. It focuses
No on critical aspects, and it helps to stay focused as a student or teacher. Considering how technology can help teachers and students achieve the best possible learning is necessary. Collecting and analyzing the data constantly is the best way to know whether or not the objectives have been completed.

Students rotate between different learning modes, one virtual, according to a fixed schedule, or at the teacher's discretion. This model offers various options from stations, laboratories, and individuals. Still the most famous is the flipped classroom, in which students learn outside the classroom through online educational resources and perform practical tasks in the school under the teacher's guidance.
Blended learning brings exciting opportunities for new ways to teach and increase students to develop their learning skills.
Some of the main advantages of blended learning: it improves student motivation and performance, promotes participation, self-learning, and teamwork, opens new forms of interrelation between teachers and students, allows greater flexibility, boosts digital intelligence and the acquisition of digital skills, etc.
Course Outcome
BHAG
By implementing blended learning, learners will improve reading and foundational skills engagement and increase learning skills development through reading and writing.
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Reflecting on Stakeholders is vital in every implementation course because a team effort increases the chances of success in reaching educational goals. All stakeholders play important roles as part of a team working for the success of educational purposes. Implementing this course, my stakeholders can access everything and find any areas that can be improved for implementation.
Usability & Reflection
I’ve gained much new knowledge and experience, but I also realized I have so much more to learn. Online learning is required for today's students to succeed and develop into lifelong learners. Modern education must be student-centered to provide meaningful learning settings where students have choice, ownership, and voice while receiving real learning experiences. To fully rebuild my classroom into a learner-centered environment, I needed to start designing and developing blended learning modules now that I have advanced through my Master's program and am close to its finish. I created a 5-week instructional unit combined learning project in this course, primarily online with a mixed learning structure. This instructional course I designed allowed students to improve reading by implementing blended learning and independently use their knowledge to refine their critical-thinking skills to avoid unsafe situations, analyze health information and products, and maintain healthy relationships. In designing this course, I had the opportunity to utilize two planning documents: the 3 column table and the ubd template.
The UbD Template stresses the importance of establishing goals and ensuring the curriculum content and assessment are aligned with specific outcomes because long-term goals are the difference between knowing and understanding.
The UbD Template is more detailed and focused on student metacognition, starting with the 3-column table to consider all factors, develop a BHAG, and outline my outcomes, assessments, and activities. Still, then I would use the UbD Template to look at the goals closer Booth the UBD template and 3-column table aid in creating meaningful learning experiences.
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One is concerned with the learning outcomes and making that connection, while the other is involved with attention to detail, assisting the teacher in structuring their thoughts while keeping the end goal in mind through backward planning. Both planning tools cater to the student's learning environment's different needs while maintaining the same goal of focusing on learning. The two planning documents are essential for the planning process and guide developing a course supporting a substantial learning environment where active learning occurs.
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This course consisted of course design, implementation, and usability testing. Teachers and students submitted feedback on course structure, content, and me as the instructor. I used a Google form to conduct the usability test. In my video, I will explain the data I received from the usability test.
In my video, I will explain the data I received from the usability test in which I surveyed the teachers and my peers.
References
Bates, A.W. (2019). Teaching in a Digital Age: Guidelines for ​Designing Teaching and Learning.​
https://opentextbc.ca/teachinginadigitalage/ ​
Harapnuik. D. (2021). Assessment Of/For/As Learning.​ https://www.harapnuik.org/?page_id=8900​
Harapnuik. D. (2020). Why don’t I use checklists, progress bars & other activity monitors?​
Harapnuik. D. (2019). Outcome-Based Education vs Competency-Based Education. (83) Outcome based Education vs Competency based Education – YouTube​
Harapnuik. D. (2019). LMD EP17 CBE VS OBE.(83) LMD EP17 CBE vs OBE – YouTube ​